ChiefRunningPhist
Well-Known Member
Ya I probably, didn't need to create an entire thread, I should have just looked at the ISL a bit more to determine UVB chip needs. Lol
Excellently summed up!Good info. Ill check the calculator out.
ISL is just describing the rate at which the outer surface area increases with respect to distance. Here's some SS's if you want claification from someone that is far more knowledgeable than me.
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OMG you seriously are putting any credit to this nonsense? Come on man, you should know better! FFS! I'm truly disgusted.Its called inverse square "law" and that means nothing can change it.
This was actually a calculator tool one can apply different canopy intensities to not just a picture. (See upper left corner)
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So according to inverse square law he needs to start with 32000umol to get 500umol at 40 height vs 500 umol at 5 height. Yes of course 32000umol will give you great "penetration"! He's basically comparing a candle to a stadium flood light and then concludes that the flood light gives better "penetration". No shit sherlock!
Seems your contradicting yourself here, using ISL to bolster a candle to a spotlight comparison, but then arguing against it later.Just think about it. If at 12" you measure 1000umol do you really think you get only 62.5umol at 48"? Is the floor of your tent truly almost dark?
OMG you seriously are putting any credit to this nonsense? Come on man, you should know better! FFS! I'm truly disgusted.
Especially the notion of deeper penetration due to higher hanging height is sickeningly stupid. Seriously! The reason that idiotic calculator shows better penetration is because you would need to start with 64 times as much light for the 40 height as you did with the 5 height (8 times the distance means 1/64 intensity). So according to inverse square law he needs to start with 32000umol to get 500umol at 40 height vs 500 umol at 5 height. Yes of course 32000umol will give you great "penetration"! He's basically comparing a candle to a stadium flood light and then concludes that the flood light gives better "penetration". No shit sherlock!
Either way, it's not that inverse square law does not apply as a law (per individual light point), but the point is that due to overlap and reflection you do not see it when you hang the light at the correct height. Also light does not disappear. The total amount of light stays the same (unless it's absorbed!), it just gets spread out more and of course the local intensity will be less.
All that means that inverse square law does NOT apply for the height of a whole fixture in a grow tent. Inverse square law only works when the light can spread over a quadratic larger area. This is impossible in a reflective tent, because the light reflects back. It cannot spread further than the walls of the tent. So inverse square CANNOT apply once the light starts bouncing back.
The problem with these matrices is that they are not based in reality. No one would hang a single 320W QB in the middle of a 5x5 tent. So indeed the light gets to spread much further than it normally would.
Still even then it's 100% clear inverse square does NOT apply. Take the green chart with 3 heights per spot. One 12" center measurement is 1310. At 18" the distance is 1.5 times as large, according to inverse square the light intensity should be divided by 1.5*1.5= 2.25 and be 582. It's measured at 830. Way off. At 24" (ie double the distance) it should be a quarter of the intensity as the light would have got to spread 4 times the area. Which would be 327, but in fact measured is 570. Again way of.
Just think about it. If at 12" you measure 1000umol do you really think you get only 62.5umol at 48"? Is the floor of your tent truly almost dark?
The reason light diminishes with increasing height in a grow tent is ultimately reflection losses on the walls. When you are close to the light (ie at less than the normal hanging height) you will see some exponential intensity drop, but once the light is distributed across the whole tent (ie around the actual height you would use), you will only see intensity reduction due to reflective losses.
Good info. Ill check the calculator out.
ISL is just describing the rate at which the outer surface area increases with respect to distance. Here's some SS's if you want claification from someone that is far more knowledgeable than me.
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Depends on the chip, drive current, and operating temp, but you're probably at 2.15μmol/J if it's LM301B at 800W and what I'm assuming is a 4x4, unless it's high effeciency binning LM301B, then you might be 2.4μmol/J at 800W.Hey professor,i see your thread and got the useful info and i do have a question for you. In the earlier day one guy sent me the info about his led, i see its PPE such high which i cannot believe it, since so far I only see 2.35-2.79umol/j for some led in the market,so i would ask if you guys ever have chance to know it or can give me some information. thx alot.
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Hey professor,i see your thread and got the useful info and i do have a question for you. In the earlier day one guy sent me the info about his led, i see its PPE such high which i cannot believe it, since so far I only see 2.35-2.79umol/j for some led in the market,so i would ask if you guys ever have chance to know it or can give me some information. thx alot.
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No, it was all complete bullshit. Just stop. ISL does NOT apply in grow rooms for entire fixtures and therefore his tools and opinions were all useless.To stay honest, it was not all complete nonsense what he said; the basics were there.
No, you misunderstood. I'm showing how his example would work out if ISL actually applied like he claims it does. Or in effect how idiotic it is.Seems your contradicting yourself here, using ISL to bolster a candle to a spotlight comparison, but then arguing against it later.
So? The circle projected from a led grows quadratic with distance.LED does NOT emit in a spherical pattern.
What it boils down to is that the light expands a sort of ISL like relation until it starts hitting the walls. That's the point where you start reaching uniform lighting distribution over the whole surface. From then on you will only see a pretty much linear decrease in intensity caused by wall losses.What you said about reflection affecting intensity or ISL is pretty significant I think. It seems that the tent walls essentially stop the beam angle from expanding, so youd have to add what would have expanded back onto itself which is essentially decreasing surface area, or breaking the consistent expansion rate. Good point.
You really shouldn't think of it as intensity drop over distance. It's light spread over distance. You still have the photons (until they are absorbed somewhere).I'm only trying to determine UVB chip needs and they will be on a dimmer, so as long as I have an idea of what to expect in intensity drop over distance, then the added reflection can be mitigated by dimming.
No, it was all complete bullshit. Just stop. ISL does NOT apply in grow rooms for entire fixtures and therefore his tools and opinions were all useless.
Also, you should not be adjusting PPFD by hanging height and all these matrices are really useless.
The correct hanging height is solely determined by light distribution uniformity. Nothing else. You need to spread the light to the right amount of uniformity over the whole area. Professional growers use the rule of thumb that the darker regions should still get 80% of the average light intensity to prevent uneven plant development.
The optimal hanging height determined that way is a constant for a certain setup. If you then want more or less light you need to adjust the power.
If you lower the height to increase light intensity, you will get a hotspot and dark regions (and uneven plant development). If you hang the light higher to reduce intensity you are simply wasting the light on wall losses and you should be dimming instead.
Once you have the light at the optimal height, going a few inches up gives you a inverse linear relation of intensity to the height. Depending on the size of the room you lose for instance 1% or 2% of the light per inch of extra height.
Yes, I have written a simulator that does the same yes. It does millions of "ISL" calculations. However, the point is that for the height and distribution of light of a FIXTURE (as in an "array of distributed light points") as a whole, Inverse Square law is simply irrelevant.Dialux for instance is a software that can also factor in reflective walls and its based on ISL.
Mylar and plastic doesn't reflect visible light much either. So what? It's the aluminium coating which does the reflecting and that's still well over 90% for UV. You lose some on the carrier material, but still.Thing is, Chief is actually looking for a way to calculated how much UV diodes he needs to get a certain intensity at a certain distance. He just want's an easy formula or calculator to get some numbers to work with.
Reflective walls doesn't matter much with UVB light cause most plastics, paints, clothes, glass and also plastic coated mylar would not reflect it. That means he can simply use the ISL to calculate the intensity at different heights. No need to factor in reflective walls. The amount of reflected UVB is probably lower than 10-20% inside a tent.
You mean too suggest that he's going to manually do a simulation of a light distribution of multiple light points over a surface? Sorry man, but come on.For that reason I've thought he could use a simple tool that calculates intensity at different heights without reflective walls.