billyblunt
Well-Known Member
[edit] Cheating
Contrary to most games, cheating is legal, ethical and even encouraged in Zonk, provided you get away with it. If a player is caught cheating, a "Zonk" should be called on the player, and his or her turn ends with zero points.
[edit] Democratic values
The majority rules in any disagreement within the game of Zonk, and a majority vote stands as a 'decision of the court' with precedents becoming new house rules. Useful times to invoke a vote include:
[edit] Bonuses
Contrary to most games, cheating is legal, ethical and even encouraged in Zonk, provided you get away with it. If a player is caught cheating, a "Zonk" should be called on the player, and his or her turn ends with zero points.
[edit] Democratic values
The majority rules in any disagreement within the game of Zonk, and a majority vote stands as a 'decision of the court' with precedents becoming new house rules. Useful times to invoke a vote include:
- When a player is caught cheating and denies it
- When a player is called for a "name" Zonk for saying a real name and denies it
- If a situation occurs during a turn that suggests a new rule
- In deciding to award a "delay" Zonk for a sustained absence
- To put any sort of disagreement behind to continue the game with as little delay as possible
- Thumbs up or down used to tally votes.
[edit] Bonuses
- 2100 Space Odyssey (land on 2000 exactly then get 100 in your next turn)
- Landing on exactly 4200 or 9900 at the end of a turn.
- Five of a kind is called a "Yahtzee" (Chicago style) is worth 1500 points (2000 if it is made up of ones) and is an automatic "Bonus" (see below).
- "Architect" by stacking any dice on a roll
- "Whig" (a Huffy) by showing any undue aggression towards the dice or another player (i.e. throwing the dice, slammimg the table)
- Calling another player by any name other than his or her Zonk nickname
- Getting caught cheating
- In most US games, the term Zonk is given to describe most fouls.
- "Speed Zonk": All other rules apply, but there is no Bloads, and you keep any points that would otherwise by forfeit for a Bloads. This is often played to 20,000 or more.
- "Big Bertha": In five-dice zonk, when two ones and two fives are rolled, it is generally considered extremely bad luck to keep the points and choose not to roll the last non-scoring die, unless keeping a lowly 300 would land directly on a bonus. If four dice are used of one color and one of another, any Big Bertha in which the one non-scoring die is the odd color, it MUST be rolled, regardless of the player's point total.
- "Holding one die": Zonk is frequently played with an alternate method of rolling the dice. Instead of rolling all of the dice, one die is held back in the roller's hand. After evaluating the roll, the roller will then roll the remaining die into the other dice to increase the score. The score is only tallied after the remaining "striking" die is rolled.
- "Breaking the ice": Each player must score at least 1000 points to "Enter the Game" and record points. No player may stop short of 1000 points prior to entering the game. Once a player has entered the game, he or she may stop at any point value subsequently thereafter.
- Rolling a Table Zonk is called a "newbie" and when a "newbie" is rolled a hit is rewarded. Rolling a newbie after a fill (i.e. all previous dice had been scoring dice) is called a Newbie Waster. A Newbie Waster is the most unfortunate roll to occur to a player. Not only does the player lose his or her points for that round, but he or she also does NOT receive the hit that is usually received after rolling a Newbie.
- If on any given all-dice roll at least three dice are a combination of 4s and 2s, the roller may choose to go for a 420 by rolling the remaining dice one at a time. Any combination of 4's and 2's awards the roller with 1000 points, and the start of a community bowl. However, the rolling is stopped, and the points automatically banked.
- A "Social" occurs when a player rolls four 4s in a single roll. The youngest player should yell "Social!" before the active players all smoke followed by others present. Socials incorporate other people into the game even if they aren't currently playing. It is customary to write in visiting players who participate in any social.
- If a player reaches the fifth generation (by filling four times) and chooses to bank the points he is allowed to rename a player after the game. Also, if a player chooses to bank on or after the seventh generation, he gets to make a new house rule.
- The game is won by the player who lands directly on 10,000 points or rolls through 13,000 points first. In an alternate version, a standard roll through 10,000 point win unless another player who has acumulated more than 5000 points calls an 11,000 point game. At this score the number must be landed on exactly.
- The first player to reach Midway (halftime at 5,000 points) gets to make a rule that is applied for the remainder of the game. Possible Rule additions may include:
- The Ronnie Rule originated in Marlboro, New Jersey. This rule ultimately doubles scoring points on the table. When a player rolls points and the only remaining die indicates the scoring points rolled, the player picks up all the die and rolls again adding to the doubled points earned. Example: 4 fives (rolled separately)and a two is considered 200 with a 2 so the player receives 400 points and continues the roll after picking all the dice up. Or examples may include 3 fives (at one time) and a one and a 6 is 600 with the 6 and doubles to 1200 points. There has been much dispute over 5 hundred with a 5 rolled as 3 fours (at once) with a one and a five. This has been considered 1000 points OR 650 because they are all scoring die.
- In one version, called "Detroit style," the game is played using six dice. Another popular version, called "Chicago style," is played with five dice. Each version has its own set of rules, regulations and style of game play; variations arise from the creation of new house rules (a practice which is encouraged).
- At Midway, Marloboro Rules also institute a halftime game. It is basically a time-out where points do not get added to game totals. Many different types of games have been played and the winner of Midway gets a bonus hit.
- Other possible bonuses:
- 2001: "Space Odyssey"
- 3300: "Rolling Rock"
- 5150: "Van Halen"
- The first "zonk" is still titled "zonk" but each zonk for every subsequent level past has a separate name. These are:
- Vanna (level 2 zonk)
- Mitch (level 3 zonk)
- Three Mile Islane (level 4 zonk)
- Chernoybl (level 5 zonk)
- Hindenburg (level 6 zonk)
- Titanic (level 7 zonk)
- Challenger (level 8 zonk)
- a pair of twos acts as a single wild with any other pair, forming that pair's three of a kind.
- if five dice are rolled of different value on the comeout roll, a sixth die is added to roll for a big straight (twice a normal straight)