still high after 6 hours....

engineeredweed

Well-Known Member
So i made some cannaoil with abit of shitty buds and cutoffs etc.. only cooked it for about 30 mins all up and i was close to burning the green.. however i have maby about 70mls of this shit and im still not heeeaps high but im def not normal.. its a much different feeling.. why is this lasting so long?? shit im scared help me!
 

billyblunt

Well-Known Member
y the fuc would u go to all the trouble of cooking it when u just dry the cunt and smoke it, and i dont wanna be fucking smashed all day ,cus i got shit to do....
 

engineeredweed

Well-Known Member
i think you're being an idiot and trying to suggest im a druggo or you are bored and are trying to fuck with my mind. so fuck you.
 

billyblunt

Well-Known Member
lols u where the dude that was trippin at the start anyways,no harm intended..

the paranoia is taking over ,i could of bin refering to anyone
 

billyblunt

Well-Known Member
lols thats funny shit the meaning of zonk=
The game of Zonk was first played in Earl's Court, London in March of 1992. The rules were derived over the course of an evening by 3 students of Imperial College, London, and several American students who were participating in a semester of study in London. The rules were subsequently enhanced and clarified over the course of several weeks of gameplay, but the basic rules were largely set after the first few games.
The game was created explicitly for the purpose of smoking marijuana by winning "bong hits", after a long evening of playing drinking games. It was based on the common dice game Zilch.
The game was intended to have a very complex and comprehensive set rules to cover all possible events that could occur during a game. These included standard rules to govern actual game play, and a set of rules to cover social aspects of the game. The rules stated that any first-time player would be told all of the rules before playing, but only ONCE. They would then be explained the rule again, but only after a foul against them.
There were two game objectives, winning the game by reaching 10,000 points first, and scoring the most bong hits during the game. While rookie players strived for the former, veteran players were generally more concerned with the latter, a more prestigous and respected feat.

[edit] The Zonk God

Early on, the Founders decided that justice in the game would be administered by the Zonk God, an all-knowing being that would redress bad social behavior or cheating by causing the player to Zonk, Spaz, Space or otherwise lose a huge score.
One of the US founders bought a stuffed toy, a red devil, to oversee the games. The present location of the original Zonk God is unknown
 

smilingbigfoot

Well-Known Member
lols thats funny shit the meaning of zonk=
The game of Zonk was first played in Earl's Court, London in March of 1992. The rules were derived over the course of an evening by 3 students of Imperial College, London, and several American students who were participating in a semester of study in London. The rules were subsequently enhanced and clarified over the course of several weeks of gameplay, but the basic rules were largely set after the first few games.
The game was created explicitly for the purpose of smoking marijuana by winning "bong hits", after a long evening of playing drinking games. It was based on the common dice game Zilch.
The game was intended to have a very complex and comprehensive set rules to cover all possible events that could occur during a game. These included standard rules to govern actual game play, and a set of rules to cover social aspects of the game. The rules stated that any first-time player would be told all of the rules before playing, but only ONCE. They would then be explained the rule again, but only after a foul against them.
There were two game objectives, winning the game by reaching 10,000 points first, and scoring the most bong hits during the game. While rookie players strived for the former, veteran players were generally more concerned with the latter, a more prestigous and respected feat.

[edit] The Zonk God

Early on, the Founders decided that justice in the game would be administered by the Zonk God, an all-knowing being that would redress bad social behavior or cheating by causing the player to Zonk, Spaz, Space or otherwise lose a huge score.
One of the US founders bought a stuffed toy, a red devil, to oversee the games. The present location of the original Zonk God is unknown
where did you get this ? I would love to get a set of rules and how to play .
 

billyblunt

Well-Known Member
how to play=
[edit] Game play

Players take turns rolling the dice, starting with the first player and continuing clockwise. On a player's turn, he or she will roll all five dice. Unless the player zonks, the player may now either (a) stop rolling and keep the points, or (b) set aside at least one scoring die and re-roll the other dice to add more points. A Zonk occurs when a player's first roll results in no scoring dice. If at any point the player fails to roll any scoring dice or fouls, the player be awarded zero points for the turn. If a player stops rolling and correctly announces their score, their points are added to their previous saved total. If in the course of a turn, the player reaches a point where all five dice are scoring, he or she has "stationed". The player must re-roll all the dice again, adding additional scoring dice to the total of the first station, or "generation." If the player rolls no scoring dice while in station, he or she loses all points accumulated during that turn (aka. vanana). There is no limit to the number of times a player can station on a single turn.
To start a game, a player must register an intital score of 350 points or more. If a player is unable to start the game within 10 turns, the player misses 3 turns.

[edit] Scoring dice

  • 1's are worth 100 points.
  • 5's are worth 50 points.
  • 3 of a kind is worth face value x 100 (i.e. three 4's = 400 points), except three 1's are worth 1000 points. It is possible to split a scoring 3 or a kind (1's and 5's only) in order to produce a lower score. The player must acknowledge the 3 of a kind by announcing "Splitting 5's", say. It is also possible to pick up a 3 of a kind to shoot for a lower score, but you must leave at least one scoring die, and again declare the intention by saying "Picking up 6s".
  • 1,2,3,4,5 or 2,3,4,5,6 rolled altogether is called a "straight" and is worth 1500 points in limbo.
[edit] Original scoring


A sample scoresheet



[edit] Bong Hits

  • 1000 points. When a player's total score passes the threshold of 1000 (e.g. having 700 points, then scoring 400.). Thus two bong hits could be scored in a turn by passing 2 1000s (e.g. scoring 1,100 points from a score of 900, one for passing 1,000 and one for reaching 2,000). Additional 1000s are attainable by passing 11,000, 12,000 etc. by finishing the game with a large score.
  • Three in a row. Scoring a bong hit on three consecutive turns earns the player a bonus bong hit for that turn. A failure to win halftime does not break a 3 in a row run.
  • Three in a turn. Again, scoring 3 bong hit in a turn earns a bonus 4th bong hit. For the purposes of a 2nd 3 in a turn, this counts as the first of the next 3. Thus 6 in one turn yields another bonus for a total of 7.
  • 5150, 6900. Sticking with a total score equal to one of these scores earns a bonus bong hit.
  • Social. Before gameplay, the players share rolling 5 dice to create the social roll, and the resultant 5 numbers are recorded. If any player generates that roll (e.g. 1,2,4,4,6) at any point during their turn, they are awarded a bonus bong hit (cannot be lost by subsequent fouling), and since all dice are scoring, station and continue with their turn with the points from the social added to their turn total. A player may always ask the scorekeeper what the social roll is during a game. If smoking during a game, only the player winning it receives it on the scoresheet, but all players may/must smoke, depending on the smoking rules.
  • Halftime, endtime. After the first player reaches 5,000 points, and again at 10,000, a bonus round is played. Each player gets to roll one turn, starting with the player after the person who crossed 5,000 first, and their final score when they "bloads". Any other foul results in a score of 0 for that turn. The player with the highest score for the round wins a bong hit. If no player registers a score in halftime or endtime, or players tie, the tying players play another round to determine the winner. If smoking, it is recommended for a joint to be smoked at halftime and endtime, especially if earned bong hits are not being consumed.
  • Winning. The player with the highest score at the end of the game wins a bonus bong hit.
[edit] Fouls

Zonk.
  • A first roll that scores no points (e.g. 2,2,4,4,6), ending the player's turn.
Bloads.
  • Rolling no scoring dice on a subsequent roll or the turn.
Space (mental errors)
  • not knowing your score for the turn, or announcing it incorrectly during the turn.
  • picking up dice out of turn
  • leaving a non-scoring die, such as a single 2, on the table when picking up.
  • picking up or splitting a scoring 3 or a kind unless first recognizing the 3 of a kind and declaring your intention to pickup or split them.
  • leaving the table of play without first asking permission and receiving it.
  • failing to pick up ALL the required dice up from the table.
  • failing to ask permission to roll from a player who scored a bong hit on his last turn. In this case, the NEXT player must ask permission from that player or also "space". If multiple bong hits were scored, a permission must be sought and given for each bong hit, for example "May I go, four times?" "You may go four times." It is possible that multiple players may need to be asked, and the player must seek permission from each before his turn.
  • failing to begin your turn by rolling the dice within 30 seconds of the end of the last player's turn. This rule is null if the player has asked permission to leave the table, or if the offending player was engaged in the preparation of a joint, spliff, bowl or bong hit.
Spaz (physical errors)
  • rolling one or more die off the table.
  • knocking over or dropping a die.
  • failing to pick up all the required dice cleanly
  • failing to roll the dice cleanly. This was a subjective rule, but was enforced if it was clear that there were dice both on the table AND in the player's hand for an instant, or if the sound of the dice hitting the table was "sloppy". Warnings were often issued for borderline sloppiness, with that player being watched hawkishly for subsequent Spazes.
Huffy
  • any physical act of violence by a player (no matter how trivial) against the table, the dice or any player. The huffy rule extended for 30 minutes after a game, and huffys after the end of the game would result in the loss of a bong hit in the scoring.
5 in a row
  • If a player fails to score any points on 5 consecutive turns, the player misses the next 3 rounds. The score keeper MUST warn the player that he has failed to score on 4 turns before his 5th turn for this rule to apply.
[edit] Tactics

There are several ways to improve you chances of scoring many bonus bong hits.
  • If a social roll contains 1s and 5s, almost always leave dice down that give you a chance of still rolling the social. If the social is 1,1,5,4,6, leaving a 5 instead of a 1 to give yourself the chance of rolling a 4,6 is certainly worth the 50 points you give up. The optimal social is 1,1,5,5, and a 2,3,4 or 6.
  • Sticking below the 1000. If you stick at 950 total points, you only have to score 2050 points in 3 chunks (say 900, 800, 350) to score a 3 in a row, or 2050 in one turn to score a 3 in a turn bonus.
  • Using halftime, 5000 and 5150 advantageously to score a 3 in a row, similarly with 6000, 6900 and 7000.
  • Sticking at 9950, then winning with at least 1050 on your final turn to score a 3 in a turn (10,000, 11,000 and winning bong hit).
[edit] Records and record keeping

In order for a games to count for the purposes of records, it was deemed that a game must be fewer under 50 turns to prevent needlessly long games hunting for bonuses. The highest recorded score by one of the founders (as of Summer 1994) was 25 bong hits, scored in 44 turns by C.D., 13th June 1993.
A station bloads, zonk, spaz space or huffy are denoted in the scoresheet by marking a station symbol (like a London Underground logo) around the foul.

[edit] Early Migration

When the American founders returned to the US, several of them began teaching it to friends and pledges in their fraternaties. In 1993, only a year after their return to the States, the UK founders hosted a party. One of the guests arrived and was shocked to find a Zonk scorebook on the table. When he looked at the scoring, he confirmed, in some disbelief, the game that he knew was "almost" identical to the original game. He described several new rules in his game, although there were also a few original rules he did not know. After many questions, it was found that he did not know any of the original US founders, thus confirming that the game had passed from one of the founders to an unknown party, and then had been passed onto him by that person, an indication of its popular spread in the US.
There are several different versions of Zonk, usually based on the region of play. In one version, called "Detroit style," the game is played using six dice. Another popular version, called "Chicago style," is played with five dice. Each version has its own set of rules, regulations and style of game play; variations arise from the creation of new house rules (a practice which is encouraged).
It has been on the High Times magazine "pot 40" list as early as 1992.
 
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